Balancing Grinding Below the Level Curve in an Open World – MMO Virtual Economy

When we have an open world MMO, it’s crucial to be on top of its virtual game economy. It’s human nature to try to exploit the system, and your players will test the limits that you build for your world. The sigmoid (also known as the logistic function) is an …

Monitoring game economy inflation for product people – Data-Driven Product Management

We all know that inflation in a game economy can cause a lot of problems. Among which: Decreased need to spend money on in-app purchases to obtain game items/currency Increased difficulty for new players to be able to compete with older players Lack of feeling of meaningful progression Overall spender …

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