Balancing Live Service Games

Balancing live service games is the constant act of making trade-offs. From aiming to increase player satisfaction, innovating and pushing the boundaries of the game to maintaining a sustainable workflow for development teams, with a promise of regular releases there’s an underlying desire for improvement. However, improvements made to a …

Forecasting for mere mortals

I’ve noticed that often the thing preventing someone from forecasting, estimating, or developing a model, has more to do with a gap in knowledge/access to a framework or terminology as opposed to the actual analytical/quantitative skills required. What is forecasting? Forecasting is attempting to predict the future.  We can end …

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